transcription, транскрипция: [ /ad'vent/ n. ]
The prototypical computer adventure game, first designed by Will Crowther on the PDP-10 in the mid-1970s as an attempt at computer-refereed fantasy gaming, and expanded into a puzzle-oriented game by Don Woods at Stanford in 1976. (Woods had been one of the authors of INTERCAL .) Now better known as Adventure, but the TOPS-10 operating system permitted only six-letter filenames. See also vadding , Zork , and Infocom .
This game defined the terse, dryly humorous style since expected in text adventure games, and popularized several tag lines that have become fixtures of hacker-speak: "A huge green fierce snake bars the way!" "I see no X here" (for some noun X). "You are in a maze of twisty little passages, all alike." "You are in a little maze of twisty passages, all different." The `magic words' xyzzy and plugh also derive from this game.
Crowther, by the way, participated in the exploration of the Mammoth & Flint Ridge cave system; it actually has a `Colossal Cave' and a `Bedquilt' as in the game, and the `Y2' that also turns up is cavers' jargon for a map reference to a secondary entrance.
ADVENT sources are available for FTP at ftp://ftp.wustl.edu/doc/misc/if-archive/games/source/advent.tar.Z . There's a version implemented as a set of web scripts at http://tjwww.stanford.edu/adventure/ .